publicaciones seleccionadas documento A Hybrid Model for COVID-19 Monitoring and Prediction A systematic review of geolocated pervasive games: A perspective from game development methodologies, software metrics and linked open data A systematic review of integrated information theory: a perspective from artificial intelligence and the cognitive sciences Application of data mining algorithms to classify biological data: The coffea canephora genome case Assessing Transparency in eGovernment Electronic Processes Automatic detection surface defects based on convolutional neural networks and deflectometry Automatic gait analysis through computer vision: a pilot study CREANDO – Platform for Game Experiences Base on Pervasive Narrative in Closed Spaces: An Educational Experience CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students Causal Inference Applied to Explaining the Appearance of Shadow Phenomena in an Image Challenges and Opportunities in Business Process Elicitation Cloud‐based deep learning architecture for DDoS cyber attack prediction Convolutional Neural Network for DDoS Detection DDoS Attacks Detection with Deep Learning Model Using a Cloud Architecture Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD) Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements Development of a model for the study and measurement of consciousness in artificial cognitive systems based on the integrated information theory Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review Efficient Strategies for Finding the Minimum Information Partition in Integrated Information Theory 3.0 Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks Evaluation Process Application of Playability and Fun in Pervasive Game Experiences Oriented to Older Adults Exploring deep learning techniques for illuminance estimation Feature Selection in Machine Learning-Based IDS Performance GITIRBio: A Semantic and Distributed Service Oriented-Architecture for Bioinformatics Pipeline Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience Identification of a putative ganoderic acid pathway enzyme in a Ganoderma Australe transcriptome by means of a Hidden Markov model Integrated Information Theory with PyPhi: Testing and Improvement Strategies Integration of Causal Models and Deep Neural Networks for Recommendation Systems in Dynamic Environments: A Case Study in StarCraft II Learning analytics as a tool for visual analysis in an open data environment: A higher education case Model for Pervasive Social Play Experiences Modeling and defining the pervasive games and its components from a perspective of the player experience Navigating Digital Transformation and Technology Adoption: A Literature Review from Small and Medium-Sized Enterprises in Developing Countries Pervasive games: Giving a meaning based on the player experience Pervasiveness for Learning in Serious Games Applied to Older Adults Player Experience Evaluation in Game-Based Systems for Older Adults SocialPG: Proposed Model for Building Pervasive Social Play Experiences Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case Transparency and E-Government in Electronic Public Procurement as Sustainable Development Using pervasive games as learning tools in educational contexts: A systematic review vNanoscope: a mobile application to support automatic blood sample generation