publicaciones seleccionadas
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documento
- A Hybrid Model for COVID-19 Monitoring and Prediction
- A Hybrid Model for COVID-19 Monitoring and Prediction
- A systematic review of integrated information theory: a perspective from artificial intelligence and the cognitive sciences
- Automatic gait analysis through computer vision: a pilot study
- CREANDO – Platform for Game Experiences Base on Pervasive Narrative in Closed Spaces: An Educational Experience
- Causal Inference Applied to Explaining the Appearance of Shadow Phenomena in an Image
- Challenges and Opportunities in Business Process Elicitation
- Convolutional Neural Network for DDoS Detection
- Convolutional Neural Network for DDoS Detection
- DDoS Attacks Detection with Deep Learning Model Using a Cloud Architecture
- DDoS Attacks Detection with Deep Learning Model Using a Cloud Architecture
- Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD)
- Development of a model for the study and measurement of consciousness in artificial cognitive systems based on the integrated information theory
- Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review
- Efficient Strategies for Finding the Minimum Information Partition in Integrated Information Theory 3.0
- Efficient Strategies for Finding the Minimum Information Partition in Integrated Information Theory 3.0
- Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks
- Evaluation Process Application of Playability and Fun in Pervasive Game Experiences Oriented to Older Adults
- Feature Selection in Machine Learning-Based IDS Performance
- Feature Selection in Machine Learning-Based IDS Performance
- Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience
- Integrated Information Theory with PyPhi: Testing and Improvement Strategies
- Integration of Causal Models and Deep Neural Networks for Recommendation Systems in Dynamic Environments: A Case Study in StarCraft II
- Model for Pervasive Social Play Experiences
- Navigating Digital Transformation and Technology Adoption: A Literature Review from Small and Medium-Sized Enterprises in Developing Countries
- Pervasiveness for Learning in Serious Games Applied to Older Adults
- Player Experience Evaluation in Game-Based Systems for Older Adults
- SocialPG: Proposed Model for Building Pervasive Social Play Experiences
- Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case
- Transparency and E-Government in Electronic Public Procurement as Sustainable Development
- vNanoscope: a mobile application to support automatic blood sample generation
